Mario Kart Wii Iso For Dolphin

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Mario Kart Wii RMCP01 Mario Kart Wii RMCA01 Mario Kart Wii RMCE01 Mario Kart Wii RMCJ01 Drive After Finish. 0858F0EC 60000000. 22 = Dolphin Dasher 23 = Phantom.KK Character Values. 00 = Mario 01 = Baby Peach 02 = Waluigi 03 = Bowser 04 = Baby Daisy 05 = Dry Bones 06 = Baby Mario 07 = Luigi.

  1. Mario Kart Wii Iso Dolphin Download
  2. Mario Kart Wii Iso For Dolphin Download
  3. Mario Kart Wii Iso File For Dolphin

How to use our Wii ISOs

Nintendo is known for being a family-friendly company and the Nintendo Wii takes this even further. The Wii games we have available for download include a ton of multiplayer and party games. Some great examples are the classic Mario Kart Wii and the slightly more mature Super Smash Bros Brawl. Naturally, the Wii continues the famous Zelda game series from both the N64 and GameCube with Legend of Zelda - Skyward Sword.

The best way to play our Wii ISOs (a game is called an ISO when it's stored on a disc and a ROM when it's stored on a cart) is by softmodding your real Wii console. There are various procedures depending on the version of the software on your Wii. The video shows one method but you will want to check for a method specifically for your Wii version.

The Dolphin Wii emulator is amazingly stable and plays most Wii games. It's highly recommended to use a real Wii motion controller when playing via Dolphin, though.

Developer(s)

Publisher(s)

Release Date(s)

Wii

  • NA: April 27, 2008
  • JP: April 10, 2008
  • EU:April 11, 2008
  • AU:April 24, 2008
  • KO:April 30, 2009

Platform(s)

Mario Kart Wii Iso Dolphin Download

Classification(s)

Accessory(ies)

Genre(s)

Soundtrack(s)

Rating(s)
ESRBPEGICEROUSKACBGRAC

Mario Kart Wii(JP) is a multiplayer-oriented racing game for the Wii console, developed by Nintendo EAD. It is the sixth main installment in the Mario Kart series and the tenth overall. Mario Kart Wii retains the traditional item-based weaponry familiar with the franchise, where players can select a Mario franchise driver and themed vehicles.

As with most racing games, the overarching goal is to place first among other competitors, through the usage of such items and taking the fastest routes to secure the leads. Several new key elements introduced to Mario Kart Wii include increasing the number of racers to 12 racers from 8 racers from previous entries in the series, as well as introducing a new type of vehicle to the franchise: bikes.

The game takes advantage of features unique to the Wii, most notably its motion control capabilities. A Wii Wheel is included in most Mario Kart Wii packages, though the game is still compatible with other controllers such as a regular Wii Remote held sideways, the Wii Remote and Nunchuk, the Nintendo GameCube controller, and the Classic Controller and Classic Controller Pro. Game modes are also present such as the traditional Grand Prix, Versus, Battle, and Time Trial modes, many of them made use of the Nintendo Wi-Fi Connection before its discontinuation for worldwide online play.

This game requires 23 blocks of storage on the player's Wii system to save game data. Also, the game data cannot be copied onto another Wii. The game also includes its own Wii Channel, called the Mario Kart Channel, which allows players to play in special tournaments and trade their racing profile with other players around the world. This channel uses 74 to 88 blocks (depending on the game's region), but unlike the game data, players can copy the channel onto their SD cards.

With over 36 million copies of the game sold, Mario Kart Wii is the second best-selling Wii game (after Wii Sports) and the best-selling Mario game for the Wii console.[1]

Nintendo Wi-Fi Connection was terminated by Nintendo starting on May 20th, 2014, therefore making it no longer available to play Mario Kart Wii (as well as Mario Kart DS and other games that support WFC) online.

Gameplay

Mario Kart Wii retains most of the elements from previous Mario Kart games, especially Mario Kart DS. Players select a racer from a cast of Mario characters, who are all divided into size categories in relation to their stats, and they need to select a vehicle from the class they belong in, all with their own stats. All races start with players at a line corresponding to their proper position, where Lakitu signals the countdown time. Once the time is finished, players race three laps around a race course in an attempt to be first of the pack. Once the third lap is completed, players are ranked points depending on how well they placed in the race. While every previous Mario Kart game allowed for a maximum of eight racers on each course, up to twelve are on the course at a time in Mario Kart Wii. In Grand Prix and VS mode, player characters always start out on the latter positions; once they finish the race, their position is saved as they move on to the next race. Like Mario Kart: Super Circuit and Mario Kart DS, Mario Kart Wii shows a rating of how well a player performed after the trophy presentation: ★★★, ★★, ★, A, B, C, D, and E (E being the lowest ranking and ★★★ being the highest).

Integral to the Mario Kart series is the usage of Mario-themed items to use as weapons against other racers in the track, either directly benefiting the player or hurting another player's progress. Players can receive these items at random from Item Boxes scattered around the track. The quality of the item received depends on the position of the racer: racers who are further down the line receive stronger items to help compensate their poorer performances. For examples, lower racers receive Mushrooms as speed boosts, Stars for faster invincibility, etc. while higher-placed racers receive weak items such as Green Shells and Banana Peels. When players receive an item, they can stop the item roulette faster by pressing the corresponding item button.

Several advanced techniques are retained in Mario Kart Wii from prior Mario Kart titles, although several tweaks have been made to them. Players can drift through tougher curves to maintain speed; players can perform a Mini-Turbo when players receive color-coded sparks from drifting, which depends on how long players can hold the button for drifting and the angle at which they drift. Introduced in Mario Kart Wii are two drift modes: Automatic and Manual. Automatic drifting allows players to automatically drift when turning very sharply, though players cannot perform Mini-Turbos regardless of how well they drift. Manual mode requires players hold down a button to drift, but releasing the button may release a Mini-Turbo, the strength of it depending on the color of the sparks. Players are now able to perform tricks when they driver over specific types of ramps. When drivers perform a trick and land successfully, they gain a momentary boost of speed. Tricks consist of mid-air acrobatics and are performed by shaking the Wii Wheel upward, shaking the Wii Remote in the Wii Remote + Nunchuk combo, pressing the Pad on the Classic Controller or GameCube controller.

Motorbikes are introduced in this game, alongside having a wider variety of karts to select from. Motorbikes can perform wheelies to increase top speed on straights, though motorbikes cannot perform the most powerful Mini-Turbo that karts can. Motorbikes also come in two classes: drift type and hang-on type. Drift type bikes drift in a similar way to karts, while hang-on type bikes commit to the turn instead.

Prior to discontinuation of online services, Mario Kart Wii featured a text chat in Online Multiplayer Mode when racing or battling against Friends. Users can send pre-written phrases to other users before the series of races starts. However, there is no facility for a user to type custom messages[2].

Another new change is the point system used for Grand Prix races. With twelve racers competing in each race, the point value has increased from 10/8/6/4/3/2/1/0 points for first to eighth place respectively to 15/12/10/8/7/6/5/4/3/2/1/0 points for first to twelfth place respectively. Also, 4th and 5th place are not losing positions. The following chart shows the difference of the point spreads from previous games to this installment.

Point Spread Comparisons (GP)
1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th
Super Mario Kart
Mario Kart 64
Mario Kart: Super Circuit
9 6 3 10000
Mario Kart: Double Dash!!
Mario Kart DS
10 8 643210
Mario Kart Wii 15 12 10 8 76543210
Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race music
Yellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)
Normal bg signifies losing results, losing music; - means not available
In Super Mario Kart, and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. In Mario Kart: Double Dash and other installments after that game including this installment, the Grand Prix normally goes forth.

Wii Wheel

Main article: Wii Wheel
When Mario Kart Wii was revealed at E3 of 2007, Reggie Fils-Aime also showed off the Wii Wheel, which would, at the game's release, come packaged with the game in an enlarged box. The wheel could also be sold separately if one wished to play in a multiplayer match with everyone using wheels.

With the Wii Wheel, the player will have to place the Wii remote inside of it, where it is stationed on its side. During races, the player can twist the wheel left and right to turn in the corresponding directions, similar to how you would in an arcade racing game (or even more specifically - Mario Kart Arcade GP).

If players use the Wii Wheel a lot, then a golden image of the Wii Wheel will be placed next to their avatar while playing online.

Controls

Wii Wheel

  • Accelerate: Hold 2 Button.
  • Rocket start: Hold 2 Button when Lakitu's traffic light goes middle or when the countdown is 2.
  • Steer: Turn Wii Wheel left/right.
  • Use item: Click on Control Pad (up/bottom).
  • Look behind: Hold A Button.
  • Trick: Move the wheel in any direction when in the air.
  • Drift: Hold B Button.
  • Mini-Turbo (CAN BE PERFORMED IN MANUAL): Hold B Button.
  • Brake: Hold B Button or 1 Button.
  • Reverse: Hold B Button or 1 Button.
  • Pause: Touch + Button.
  • Wheelie (CAN BE PERFORMED WHEN RIDING A BIKE): Move the wheel up.
  • Home Menu: Touch Home Button (blue house).

Wii Remote and Nunchuk

  • Accelerate: Hold A Button.
  • Rocket start: Hold A Button when Lakitu's traffic light goes middle or when the countdown is 2.
  • Steer: Move Control Stick (similar to analog stick) left/right.
  • Use item: Touch Z Button.
  • Look Behind: Hold C Button.
  • Trick: Move the remote in any direction when in the air.
  • Drift: Hold B Button.
  • Reverse: Hold B Button.
  • Brake: Hold B Button.
  • Pause: Touch + Button.
  • Wheelie (CAN BE PERFORMED WHEN RIDING A BIKE): Move the remote in any direction.
  • Mini-Turbo (CAN BE PERFORMED IN MANUAL): Hold B Button.
  • Home Menu: Touch Home Button (blue house).
Mario Kart Wii Iso For Dolphin

Classic Controller

  • Accelerate: Hold A Button.
  • Rocket Start: Hold A Button when Lakitu's traffic light goes middle or when the countdown is 2.
  • Steer: Move L Stick.
  • Use Item: Touch L Button.
  • Look behind: Hold X Button or ZR Button.
  • Trick: Touch Control Pad in any direction when on the air.
  • Drift: Hold B Button or R Button.
  • Reverse: Hold B or R Button.
  • Brake: Hold B/R Button.
  • Pause: Touch + or Start Button.
  • Wheelie: (CAN BE PERFORMED WHEN RIDING A BIKE): Press up on Control Pad.
  • Mini-Turbo (CAN BE PERFORMED IN MANUAL): Hold B/R Button.
  • HOME menu: Touch blue house button.

Nintendo GameCube Controller

  • Accelerate: Hold green A Button.
  • Rocket Start: Hold green A Button when Lakitu's traffic light goes middle/when the countdown is 2.
  • Steer: Move Control Stick left/right.
  • Use item: Touch L Button.
  • Look behind: Hold X/Z Button.
  • Trick: Press Control Pad in any direction when floating in the air.
  • Drift: Hold red B/R Button.
  • Reverse: Hold red B/R Button.
  • Brake: Hold red B/grey R Button.
  • Pause: Click Pause/Start Button.
  • Wheelie (CAN BE PERFORMED WHEN RIDING A BIKE): Press up on Control Pad.
  • Mini-Turbo (CAN BE PERFORMED IN MANUAL): Hold red R/B Button.
  • Home Menu: You cannot do this.

Game modes

  • Grand Prix(1 player) In this mode, the player races against eleven other CPU players to finish in first. There are eight cups to choose from, ranging from the most to the least difficult. Drivers earn points by placing within twelve positions. A driver with the most points at the end of the four races wins the cup. The driver will be awarded a grade for their racing performance at the end of the cup.
  • Time Trial(1 player) Drivers race for the fastest time on a selected course. The fastest record is saved as a Ghost and can be raced against at a later time. Drivers can also race staff records, Regional Records/Champions, World Records/Champions (Wi-Fi must be used), and Friend Records (Friend must be registered and must send the Ghost for Ghost Races, and Wi-Fi also must be used.)
  • VS Race (1 to 4 players, up to 12 online) Drivers can race with their own custom settings, but it is otherwise relatively the same as Grand Prix, other than the fact that drivers can see the other racers' character's names. The driver may choose a Solo Race, where they try to win for themselves, or Team Race, where two teams, red and blue, try to win by gathering the most points and beating the other.
  • Battle(1 to 4 players, up to 12 online) Drivers team up in two teams of six in a battle for the most points within a 3 minute time limit. Items work only against the opposite team and have no effect on the team that uses them. Players can select only the Standard Kart or Bike, color-coded for the team they are on. There are two ways to battle:
    • Balloon Battle: All drivers get three balloons and must use the items to hit the opponents to pop their balloons and get one point for every hit. If drivers lose all their balloons, one point is deducted and remain out for a while to be brought back to the battle with three balloons once more.
    • Coin Runners: The goal for drivers is to obtain more coins with their team than the other. In the top right corner of the screen, the score shows, which are the coins obtained altogether for each team. If drivers hit opponents, opponents drop their coins. The number of coins dropped depends on the item that hits the player and the number of coins that the player has already gathered.
  • Ghost Race(Mario Kart Channel, 1 player) A Time Trial race with Ghosts made by players around the world with relatively the same skill level to the actual player.
  • Tournament (known as Competitions in Europe) (Mario Kart Channel, 1 player) Drivers would compete in a timed competition with specific goals (see list below). This mode served as the replacement of Mission Mode from Mario Kart DS. New tournaments were posted twice a month. The tournaments were discontinued after the first tournament in May 2014 was over.

Grand Prix Mode initially allows only Karts in 50cc and only Bikes in 100cc; if all the Grand Prix's are won in a single engine class, the other vehicle type will become available for it. Mirror Mode is unlocked by scoring first place on all 150cc Grand Prix.

Other information

  • Additionally, in this game, both normal races and battles are playable online through the use of Nintendo Wi-Fi Connection. This is the second game in the series to utilize the WFC, the third to support online connectivity, and the first to allow for online battles. Races and Battles will now cater up to 12 players via Wi-Fi connection.
  • Just like in Mario Kart DS, it is not possible to play Grand Prix with multiple players. Players can now only win cup trophies by playing alone.
  • In Battle Mode, the player can only play in teams. Also, the Spiny Shell makes its first appearance in Battle Mode. It chases the player of the opposite team with the most points. Also, Lightning is an item in Battle Mode. It shrinks the drivers of the opposite team and makes them lose their items, but does not take a balloon or drop coins.

Tournaments

Mario Kart Wii introduces a new mode for the Mario Kart series, entitled 'Tournament Mode' (also known as Competition mode in the European version). Tournament Mode is somewhat similar to Mission Mode from Mario Kart DS. Tournaments can be played on the Mario Kart Channel, as long as the Mario Kart Wii disc is in the Wii. Tournaments require an Internet connection and WiiConnect24 to be turned on before they can be played. After a while, a tournament is retired to make room for a new one. However, the rankings of older tournaments can still be viewed on the rankings table. The tournaments began in May 2008 and continued even after all WiiConnect24 services were discontinued on June 28, 2013. The tournament service itself was later discontinued on May 20, 2014, the date on which the Nintendo WFC servers shut down.

The varieties of tournaments include the following:

  • VS. Race - A standard VS race; however, race courses were somewhat altered.
  • Time Trial - A standard Time Trial; however, race courses were somewhat altered.
  • Numbered Gates - The player had to drive through ordered gates as fast as possible.
  • Coin Collecting - The player had to collect the coins on the stage as fast as possible.
  • Boss Battle - The player had to fight against a special boss.

Licenses

Licenses replace normal save files. It is the first Mario Kart game to feature more than one save file. Each license contains each player's data, their Mii, nickname, Friend Code, and a table including all categories and cups with an empty space. After a cup is won, the corresponding space is filled in with a colored square: gold for first place, silver for second, bronze for third. If at any time the Mii being used for Mario Kart Wii is deleted from the Mii Channel, the in-game Mii is also deleted.

Friend roster

Players can add different people around the world on to their Mario Kart Wii Friend Roster. Two people need to add the Friend Codes on their licenses. A player can have up to 30 people on their Friend Roster.

If two people are friends on a roster, one can open a room, which allows who is ever friends with the person to join that room. In the room, the players who joined can send messages. If a player who added the person who created the room, and another person joins and the player has not added them, they have an ability to do so. The host of the room can choose a VS. Race, Team VS. Race, Balloon Battle, and Coin Runners.

If a player joins a race when another player is online and friends with them, the player who added the player in the race can join that race and race with the friend.

Characters

Wii

Mario Kart Wii features 12 starting characters, while 14 (if both Mii outfits are counted as separate characters) more can be unlocked for a total of 26 playable characters. Unlike with the past Mario Kart titles, however, the characters are categorized under a size class system, instead of the usual weight class system. Excluding the Mii, each size class has 8 characters, making Mario Kart Wii the only game in the Mario Kart series where the weight/size classes have an equal amount of characters, if including Shy Guy from Mario Kart DS.

The size classes are as follows:

  • Small: Small drivers will drive small vehicles. They usually have good acceleration, handling, and off-road stats, but low top speed and weight.
  • Medium: Medium drivers will drive medium-sized vehicles. Most of the karts show average weight and off-road.
  • Large: Large drivers will drive large vehicles. They mostly feature high top speed and weight, but low acceleration, handling, and off-road.
ImageNameWeightUnlock
Baby MarioLight -
Baby LuigiLightUnlock 8 expert Staff Ghosts or win 100 WFC races.
Baby PeachLight -
Baby DaisyLightGet Star Rank for all Nitro Cups in 50cc.
ToadLight -
ToadetteLightPlay all courses in Time Trials or win 1000 WFC races.
Koopa TroopaLight -
Dry BonesLightWin Leaf Cup in 100cc.
MarioMiddle -
LuigiMiddle -
PeachMiddle -
DaisyMiddleWin Special Cup in 150cc.
YoshiMiddle -
BirdoMiddlePlay half of 32 (16) courses in Time Trials or win 250 WFC races.
Diddy KongMiddleWin Lightning Cup in 50cc.
Bowser Jr.MiddleGet Star Rank for all Retro Cups in 100cc.
WarioHeavy -
WaluigiHeavy -
Donkey KongHeavy -
BowserHeavy -
King BooHeavyWin Star Cup in 50cc.
RosalinaHeavyHave a save file from Super Mario Galaxy and play 50 races or get Star Rank for all Cups in Mirror Mode.
Funky KongHeavyUnlock 4 Expert Staff Ghosts or win 25 WFC (Ghost) races.
Dry BowserHeavyGet Star Rank for all Nitro Cups in 150cc.
Mii Outfit ALight, Middle, HeavyWin Special Cup in 100cc.
Mii Outfit BLight, Middle, HeavyUnlock all 32 Expert Staff Ghosts, win 5000 WFC/Ghost races or win over 5100 races and battles.

Courses


Mushroom Cup

Flower Cup

Star Cup

Special Cup
Luigi CircuitMario CircuitDaisy CircuitDry Dry Ruins
Moo Moo MeadowsCoconut MallKoopa CapeMoonview Highway
Mushroom GorgeDK Summit (NTSC)
DK's Snowboard Cross (PAL)
Maple TreewayBowser's Castle
Toad's FactoryWario's Gold MineRainbow Road

Shell Cup

Banana Cup

Leaf Cup

Lightning Cup
GCN Peach BeachN64 Sherbet LandDS Desert HillsSNES Mario Circuit 3
DS Yoshi FallsGBA Shy Guy BeachGBA Bowser Castle 3DS Peach Gardens
SNES Ghost Valley 2DS Delfino SquareN64 DK's Jungle ParkwayGCN DK Mountain
N64 Mario RacewayGCN Waluigi StadiumGCN Mario CircuitN64 Bowser's Castle

Battle Arenas


Wii Stages

Retro Stages
Block PlazaSNES Battle Course 4
Delfino PierGBA Battle Course 3
Funky StadiumN64 Skyscraper
Chain Chomp WheelGCN Cookie Land
Thwomp DesertDS Twilight House

Ghosts

Ghosts a.k.a. Staff Ghosts also appear in this game. There are over 30 Staff Ghosts. Each of Nintendo's people have Miis. Medium appears at first, but expert ones can be unlocked if the original one is defeated.

Regular

TrackStaff NameCountryTimeCharacterKarts or BikesControllerDrift mode?
Nin★satoJapan1.29.670LuigiSprinterWii WheelAutomatic
Moo Moo MeadowsNin★YuNyaJapan1.37.856Baby DaisyBooster SeatWii WheelAutomatic
Mushroom GorgeNin★Murakunknown2.16.110ToadetteQuackerWii WheelManual
Toad's FactoryNin★MisaJapan2.22.480ToadJet BubbleWii WheelManual
Nin★=KonyJapan1.44.777MarioZip ZipWii WheelManual
Coconut MallNin★♪SiMOJapan2.30.764DaisySugarscootWii Remote + NunchukManual
DK SummitNin★mokkeJapan2.34.693Donkey KongStandard Bike LWii WheelManual
Wario's Gold MineNin★morimoJapan2.19.585WarioWario BikeWii WheelManual
Daisy CircuitNin★TokiJapan1.56.822DaisyDaytripperGameCubeManual
Koopa CapeNin★RoseJapan3.03.022Koopa TroopaCheep ChargerWii Remote + NunchukManual
Maple TreewayNin★picounknown2.58.633Diddy KongClassic DragsterWii WheelManual
Grumble VolcanoNin★GorinJapan2.28.237Dry BowserOffroaderWii WheelManual
Dry Dry RuinsNin★Keiunknown2.30.949YoshiClassic DragsterWii WheelManual
Moonview HighwayNin★KOZ★Japan2.16.802PeachStandard Kart MWii WheelManual
Bowser's CastleNin★YABUKIunknown3.04.836BowserPiranha ProwlerGameCubeManual
Rainbow RoadNin★KonnoJapan3.05.895RosalinaShooting StarWii Remote + NunchukManual
GCN Peach BeachNin★HIROunknown1.34.233PeachDaytripperWii Remote + NunchukManual
DS Yoshi FallsNin★DoTakJapan1.16.461YoshiZip ZipWii Remote + NunchukManual
SNES Ghost Valley 2Nin★YOKO.Japan1.06.595King BooStandard Kart LWii WheelManual
N64 Mario RacewayNin★IchiroJapan2.14.799Baby MarioBit BikeWii WheelManual
N64 Sherbet LandNin★Sakatunknown2.48.651Baby LuigiQuackerWii WheelAutomatic
GBA Shy Guy BeachNin★KatoJapan1.45.568Koopa TroopaCheep ChargerWii WheelManual
DS Delfino SquareNin★iwacoJapan2.41.807WarioWario BikeWii WheelManual
GCN Waluigi StadiumNin★NARI★Japan2.32.882WaluigiStandard Bike LWii Remote + NunchukManual
DS Desert HillsNin★CHIAunknown2.10.233Dry BonesStandard Bike SWii Remote + NunchukManual
GBA Bowser Castle 3Nin★FukudaJapan2.58.304Dry BowserStandard Kart LWii WheelManual
N64 DK's Jungle ParkwayNin★MattJapan2.58.264Donkey KongPhantomWii WheelAutomatic
GCN Mario CircuitNin★♪MizJapan1.59.771MarioStandard Bike MWii WheelManual
SNES Mario Circuit 3Nin★iwacoJapan1.38.880Baby MarioStandard Kart SWii WheelManual
DS Peach GardensNin★Ito.yJapan2.34.894Baby PeachMagikruiserWii WheelManual
GCN DK MountainNin★♪mskunknown2.57.744Funky KongWario BikeWii WheelManual
N64 Bowser's CastleNin★GASK2Japan3.19.323Bowser Jr.Standard Kart MWii WheelManual

Expert

Track:Staff Name:Time:Character:Karts or Bikes:Controller:Drift Mode?:
Luigi CircuitNin★Uta♪1.19.419LuigiMach BikeWii WheelManual
Moo Moo MeadowsNin★Tkym1.25.909Baby DaisyBullet BikeOtherAutomatic
Mushroom GorgeNin★Miki2.01.011ToadetteConcertoOtherManual
Toad's FactoryNin★GQO2.05.593ToadBlue FalconOtherManual
Mario CircuitNin★fuyu1.33.702MarioSprinterOtherManual
Coconut MallNin★MUGI★2.13.333DaisyWild WingWii WheelManual
DK SummitNin★KOZ★2.17.546Donkey KongFlame FlyerWii WheelManual
Wario's Gold MineNin★♪Ryo2.04.800WarioFlame FlyerOtherManual
Daisy CircuitNin★Taeko1.41.362DaisyMach BikeOtherManual
Koopa CapeNin★morimo2.41.370Koopa TroopaJet BubbleOtherManual
Maple TreewayNin★MUGI★2.37.812Diddy KongSneaksterOtherManual
Grumble VolcanoNin★aki2.11.852Dry BowserSpearOtherManual
Dry Dry RuinsNin★Akito2.14.286YoshiSneaksterWii WheelManual
Moonview HighwayNin★Koh2.04.163PeachMach BikeWii WheelManual
Bowser's CastleNin★Masa2.42.098BowserFlame RunnerOtherManual
Rainbow RoadNin★Syun12.44.734RosalinaJetsetterOtherManual
GCN Peach BeachNin★Taeko1.23.140PeachDolphin DasherWii Wheel

Manual

DS Yoshi FallsNin★FJ1.09.175YoshiSuper BlooperWii WheelManual
SNES Ghost Valley 2Nin★sira〉0.58.907King BooSpearOtherManual
N64 Mario RacewayNin★Yuuki1.59.053Baby MarioMini BeastOtherManual
N64 Sherbet LandNin★FJ2.28.356Baby LuigiBlue FalconOtherManual
GBA Shy Guy BeachNin★Matt1.32.867Koopa TroopaMagikruiserOtherManual
DS Delfino SquareNin★TARO2.24.169WarioHoneycoupeOtherManual
GCN Waluigi StadiumNin★♪Ryo2.12.367WaluigiPiranha ProwlerOtherManual
DS Desert HillsNin★solami1.52.686Dry BonesTiny TitanWii WheelManual
GBA Bowser Castle 3Nin★A242.39.391Dry BowserFlame RunnerOtherManual
N64 DK's Jungle ParkwayNin★Syun12.37.782Donkey KongFlame FlyerWii WheelManual
GCN Mario CircuitNin★Dai81.49.939MarioWild WingOtherManual
SNES Mario Circuit 3Nin★Shige1.26.659Baby MarioBullet BikeOtherManual
DS Peach GardensNin★=Kony2.16.777Baby PeachMini BeastWii WheelManual
GCN DK MountainNin★Miyam2.38.130Funky KongFlame FlyerWii WheelManual
N64 Bowser's CastleNin★Kentan2.55.933Bowser Jr.SneaksterWii WheelManual

World Records

Over time, various players from various areas have set world records on each course in the game. Here is a list of the current records (as of July 11, 2019)

CourseTimePlayer NameNationDate
Luigi Circuit01:08.887ColeCanadaApril 25, 2018
Moo Moo Meadows01:15.621SosisUnited StatesOctober 16, 2018
Mushroom Gorge00:21.015VindictaUnited StatesJanuary 24, 2019
Toad's Factory01:49.326LukeUnited KingdomMarch 31, 2018
Mario Circuit00:49.092BryceUnited StatesJuly 2, 2019
Coconut Mall00:31.481BraixenUnited StatesJuly 7, 2019
DK Summit01:45.629ConnorUnited StatesJune 16, 2018
Wario's Gold Mine00:32.351JustinUnited StatesMay 6, 2018
Daisy Circuit01:28.675LukeUnited KingdomOctober 17, 2018
Koopa Cape02:18.258JorgeUnited StatesFebruary 22, 2019
Maple Treeway01:50.955BraixenUnited StatesDecember 11, 2018
Grumble Volcano00:17.715EjayAustraliaJuly 8, 2019
Dry Dry Ruins01:47.307InfiJapanJuly 12, 2018
Moonview Highway01:43.152LukeUnited KingdomDecember 24, 2018
Bowser's Castle02:09.346BlazeUnited StatesJune 22, 2018
Rainbow Road02:24.958BobDenmarkJanuary 20, 2019
GCN Peach Beach01:00.395ßrαiχeπ726United StatesJune 29, 2017
DS Yoshi Falls00:58.747BraixenUnited StatesMay 24, 2019
SNES Ghost Valley 200:50.862LeafUnited StatesMarch 10, 2019
N64 Mario Raceway01:41.358JaschaCanadaApril 30, 2019
N64 Sherbet Land01:24.746skyleafUnited StatesJuly 4, 2019
GBA Shy Guy Beach01:21.496SosisUnited StatesJanuary 13, 2019
DS Delfino Square02:04.296LukeUnited KingdomApril 11, 2019
GCN Waluigi Stadium01:48.754AceUnited KingdomJanuary 14, 2019
DS Desert Hills01:31.759JustinUnited StatesDecember 28, 2018
GBA Bowser Castle 301:57.627LukeUnited KingdomMay 4, 2019
N64 DK's Jungle Parkway00:45.280ßrαiχeπ726United StatesJanuary 13, 2017
GCN Mario Circuit01:30.797LukeUnited KingdomFebruary 11, 2019
SNES Mario Circuit 301:17.952LukeUnited KingdomMarch 1, 2018
DS Peach Gardens01:59.217BrettUnited StatesFebruary 21, 2019
GCN DK Mountain01:58.772LoganUnited StatesJanuary 29, 2019
N64 Bowser's Castle02:30.980LukeUnited KingdomNovember 29, 2018

Competition/Tournament-exclusive Arenas

  • Galaxy Colosseum (Galaxy Arena in Europe and Australia)

Karts and Bikes

ImageNameAKAWeightUnlock

Standard Kart SLight
Booster SeatBaby BoosterLight
Mini BeastConcertoLight
Cheep ChargerLightGet Star Rank or more for all 50cc Retro Cups.
Tiny TitanRally RomperLightUnlock 1 Expert Staff Ghost or win 50 WFC races.
Blue FalconLightWin Lightning Cup in Mirror Mode.

Standard Bike SLight
Bullet BikeLight
Bit BikeNanobikeLight
QuackerLightWin Star Cup in 150cc.
MagikruiserLightPlay 8 different courses in Time Trial mode.
Jet BubbleBubble BikeLightWin Leaf Cup in Mirror Mode.

Standard Kart MMiddle
Classic DragsterNostalgia 1Middle
Wild WingMiddle
Super BlooperTurbo BlooperMiddleWin Leaf Cup in 50cc.
DaytripperRoyal RacerMiddleWin Leaf Cup in 150cc.
SprinterB Dasher Mk 2MiddleUnlock 24 Expert Staff Ghosts or win 3000 WFC races.

Standard Bike MMiddle
Mach BikeMiddle
SugarscootBon BonMiddle
Zip ZipRapideMiddleWin Lightning Cup in 100cc.
SneaksterNitrocycleMiddleGet Star Rank or more in all 100cc Nitro Cups.
Dolphin DasherMiddleWin Star Cup in Mirror Mode.

Standard Kart LHeavy
OffroaderHeavy
Flame FlyerHeavy
Piranha ProwlerHeavyWin Special Cup in 50cc.
JetsetterAero GliderHeavyGet Star Rank or more in all 150cc Retro Cups.
HoneycoupeDragonettiHeavyWin Lightning Cup in 150cc.

Standard Bike LHeavy
Flame RunnerBowser BikeHeavy
Wario BikeHeavy
Shooting StarTwinkle StarHeavyWin Star Cup in 100cc.
SpearTorpedoHeavyUnlock 12 Expert Staff Ghosts.
PhantomHeavyWin Special Cup in Mirror Mode.

Items

NameImageAbility
Banana PeelThis can be placed on the road and cause drivers to slip around upon contact.
Triple Banana PeelsDitto - the bananas can be dropped one at a time, or all at once.
Green ShellThis shell speeds forwards on the ground at a straight line, but can also deflect off walls. Drivers that collide with the shell will tumble over.
Triple Green ShellsDitto - however, initially they will rotate around the driver, acting as a shield from most attacks.
Red ShellThis shell locks onto the next opponent ahead of the driver, and chases them to knock them over.
Triple Red ShellDitto - like the triple green shells, they will initially rotate around the driver as a protection.
MushroomGives a speed boost.
Triple MushroomsDitto
Fake Item BoxColoured red and black, this item box is actually an obstacle and will tumble tricked drivers over.
Bob-ombThis can be thrown ahead (or be dropped just behind). The bomb will stay on the track for a few seconds, then explode - anyone caught in the blast radius gets thrown over.
BlooperThis pesky creature squirts black ink over all the opponents ahead, obstructing their view.
Mega MushroomThis transforms the driver into a giant momentarily, along with the added benefits of a speed boost and stomping over opponents to flatten them.
Blue ShellThis infamous shell soars over the course to find the unfortunate driver in first place, and explode onto them to send them flying.
POW Block

When activated, all the drivers ahead will encounter a POW block - if they don't respond in time, the block will shake their surroundings. This causes them to slip around to a halt and lose items. Whilst unavoidable, you can minimise its impact by shaking the remote immediately. This item will only affect drivers on the ground.

ThundercloudThis item will appear over the driver's ahead for a period of time, and grant them speed boosts every few seconds. However, the cloud has to be transferred onto another driver by colliding onto them - when it disappears it will shrink the driver.
StarMakes the driver flash in rainbow and gives them invincible powers - any opponent that collides onto the driver will get knocked over.
LightningShrinks all the drivers ahead. The drivers return to their normal size at a rate corresponding with their position i.e. the driver at first place will take the longest to return back to normal.
Golden MushroomServes as an upgraded form of a mushroom, which can be used to provide multiple boosts over and over again for a period of time.
Bullet BillArguably the most powerful item in Mario Kart, this is given to drivers floundering in the worst positions. When activated the driver is turned into an auto-pilot bullet rocket that boosts across the track at high speed, and will knock away any opponents upon contact.

Items in bold are newly introduced in this game.

Differences in multiplayer modes

As in the previous games in the Mario Kart series, there are several small changes made to the courses in split-screen mode, most likely to preserve the frame-rate.

  • At the start of a race, Lakitu is next to the player driver, slightly facing the side of the track. In single player mode, he is in front of the player driver, facing the camera. This only counts for races though, in battles Lakitu always starts next to the player.
  • The question marks in the Item Boxes spin around with the box. They are static in single player mode.
  • Frame-rate slows to 30 frames per second if the screen is split 4 ways or is in Two Player Online.
  • The fourth screen in local three player play displays a dynamic camera that rotates between the three player drivers.
  • Computer players do not animate. In Battle Mode, their voices are also absent.
  • There are no tourists on the Sunshine cruise ship in GCN Peach Beach.
  • Boos do not animate in SNES Ghost Valley 2.
  • In GCN Waluigi Stadium, the metal Piranha Plants do not move their jaws, and the moving arrow signs and the Jumbotron are absent as in Mario Kart: Double Dash!!
  • There are no Miis in the stores in Coconut Mall.
  • The crowd in Mario Circuit, Toad's Factory, Daisy Circuit, and DS Delfino Square do not animate.
  • No tourists are on the ship in N64 DK's Jungle Parkway.
  • The Jumbotron at Funky Stadium does not show the human player; instead it shows a picture of Funky Kong's face with the words 'Funky Stadium'.
  • Star Bits are missing in Rainbow Road.

References to other games

  • All the past Mario Kart games - Half of the courses are taken from those games in the Retro Grand Prix, while half of the Battle courses are taken from those games under Retro Battle Course.
  • Mario Bros. - The POW Block's logo appears in some of the cars in Moonview Highway. It also returns as an item.
  • Super Mario Bros. - Various items from said game appear in the background of the Battle course Block Plaza, Super Mario Bros.-style. Additionally, the first seconds of the course Bowser's Castle theme resemble the music played in that game by its instruments. Also, the tune that plays in the award ceremony is a cover version of the tune that plays when Mario/Luigi beats a castle. When it gets bumped into, the kart makes several beeping noises, one of them is the first few notes from the main tune of the game, the other the power-up sound effect.
  • Super Mario Bros. 3 - The license plates on some of the trucks read SMB3, the abbreviation of Super Mario Bros. 3. They also say POW as a reference to the item that causes earthquakes.
  • Super Mario Kart - Ghost Valley 2 and Mario Circuit 3 return as retro courses, and Battle Course 4 returns as a playable battle course.
  • Super Mario 64 - Unagi appear in the background of Koopa Cape and Chain Chomp Wheel.
  • Mario Kart 64 - Mario Raceway, Sherbet Land, D.K.'s Jungle Parkway, and Bowser's Castle return as retro courses, and Skyscraper returns as a playable battle course. Also, the course Moo Moo Meadows is based on Moo Moo Farm, and Block Plaza has parts of Block Fort. Also, part of the music that plays during the Award Ceremony (if drivers win a Trophy) is the same as in the same scenario in Mario Kart 64.
  • Paper Mario - Parts of Dry Dry Ruins are based off Dry Dry Ruins from this game.
  • Mario Kart: Super Circuit - Shy Guy Beach and Bowser Castle 3 return as retro courses, and Battle Course 3 returns as a playable battle course. Also, the Yoshi Sphinx from the background of Yoshi Desert returns as a part of the race course Dry Dry Ruins.
  • Super Mario Sunshine - The battle stage Delfino Pier is based on Delfino Plaza. Also, the course Coconut Mall is seemingly located on Isle Delfino.
  • Mario Kart: Double Dash!! - Peach Beach, Waluigi Stadium Mario Circuit, and DK Mountain return as retro courses, and Cookie Land returns as a playable battle course, and all of these courses retain their intros as retro tracks. Also, Daisy Cruiser cameos in the background of Daisy Circuit, Block Plaza has parts of Block City, the course Dry Dry Ruins has the same starting point as Dry Dry Desert, and finally, the character icons and the starting race jingle for Grand Prix races was also recycled from that game for VS. and Grand Prix races in this game, along with the 3-2-1 starting countdown, but with 'GO!' at the end instead of 'START'. Some of the animations seen for the driver selection process (excluding the new drivers introduced for this game) are ported character models from Mario Kart: Double Dash!!, with only a few characters receiving noticeable changes. On the save file/driver's license screen, the Star Cup uses the same icon.
  • Mario Party 7 - Dry Bones and Boo's artwork can be seen in Bowser's Castle on the Showtime billboard.
  • Mario Kart DS - Yoshi Falls, Delfino Square, Desert Hills, and Peach Gardens return as retro courses, and Twilight House returns as a playable battle course, and just like Double Dash!!, all of the courses' intros return in this game as well. Also, the course DK Summit has derived many elements from DK Pass, and the course Dry Dry Ruins has similar music to that of Desert Hills, and finally, the countdown sound effect for starting races and battles are recycled from that game to signal the start of the race in Grand Prix, Time Trial, and VS mode. The Zipper is a bike that relates to the Shooting Star and the ROB-LGS acts like the Standard Bikes in the game. The opening portion of the theme for Rainbow Road is taken from Rainbow Road's music from this game.
  • New Super Mario Bros. - Various features in the game are derived from their New Super Mario Bros.-look. The Mega Mushroom is an item in the game. The mushroom platforms in Mushroom Gorge is based on the mushroom platforms in said game, with the red ones being 'bouncy', and the green ones more like solid platforms. Grumble Volcano is similar to World 8 of New Super Mario Bros. Also, Dry Bowser, who first appears in New Super Mario Bros., returns to Mario Kart Wii as his second appearance.
  • Mario Kart Arcade GP 2 - Princess Peach's profile artwork is reused.
  • Super Mario Galaxy - Rainbow Road has several elements from said game, such as Star Bits or a section based on Launch Stars, and portions of the Good Egg Galaxy's music is heard for the course's music. Maple Treeway resembles the Gold Leaf Galaxy. The battle course Galaxy Colosseum is also heavily based on Super Mario Galaxy. Additionally, Spiky Topmen are the enemies in the June 2008 1st Competition. Also, Rosalina, who first appears in Super Mario Galaxy, returns to Mario Kart Wii as her second appearance.

References in later games

  • New Super Mario Bros. Wii - The character icons were reused in the Character Selection. Also, some of the voices from this game were reused as well.
  • Mario Sports Mix - In Toad Park, the Standard Kart design is used from this game.
  • Mario Kart 7 - This game's retro selection reuses some courses, Mushroom Gorge, Coconut Mall, Maple Treeway, and Koopa Cape, and the cannon section on Maple Treeway now include a glider ramp. Tricks, which are first introduced here, are reused in this game as well as the character icons and countdown timer for starting races and battles. Some voice clips and kart engine sounds are reused.
  • Mario Party 9 - Some of the characters voice clips, such as most of Daisy's voice clips and some of Toad's, return in this game.
  • Mario Kart 8/Mario Kart 8 Deluxe - Tricks, Bikes, twelve-player races, and the ability to look behind return. Grumble Volcano, Moo Moo Meadows, and Wario's Gold Mine return as retro courses (Wario's Gold Mine was added via DLC, but is available from the start in Mario Kart 8 Deluxe). The Bowser's Castle in this game sees the return of a similar giant moving Bowser statue that players drive around. Peach, Daisy, and Rosalina wear their bike suits again when riding a bike or ATV. Some voice clips are reused. The Launch Star boosters from Rainbow Road also return in the remastered Rainbow Road in this game.
  • Super Smash Bros. for Wii U - Mushroom Gorge is one of the few songs that can be heard at the stage Mario Circuit. The Standard Bike M, Daytripper, Flame Runner, Quacker, and Offroader all appear as trophies. Also, some of Bowser Jr.'s voice clips are reused. The POW Block item causes the Shy Guy racers in Mario Circuit to spin out when used.
  • Mario & Luigi: Paper Jam - King Boo's voice clips are reused during his boss fight.
  • Super Smash Bros. Ultimate - Some of Daisy's voice clips are recycled in this game.

Promotion

Trading cards were released to celebrate the release of Mario Kart Wii. Trading card packs additionally included tattoos called FunTats.

Reception

Critical reception

Mario Kart Wii has received positive reviews from critics. It has an average score of 82.07% from 74 reviews in GameRankings and an average of 82 based on 73 reviews on Metacritic.[3][4]

Bozon of IGN gave the game an 8.5 out of 10, praising the online play, the presentation, and the gameplay but criticizing the cheap AI in 150cc, the lack of voice chat, reliance on friend codes, and the random items. He finished off with, 'Every player is going to have their own love/hate relationship with Mario Kart Wii, but in the end the game does so many things right that it'd be foolish not to give credit where due. Online seriously raises the bar for Nintendo, trumping even Smash in a big, big way. The sense of community you can get even with random racers online and ghost-supported leader boards is impressive, and the fact that you can head on to Nintendo Wi-Fi Connection solo, with a friend via split-screen, or hook up with buddies across the world without worry of lag and never-ending disconnect notices makes Mario Kart Wii a pure joy to play online. It isn't the best Mario Kart in the series, but it's a must-play experience on Wii, and standard-setting offering as far as online, channel support, and connectivity are concerned. Now if you'll excuse us, we've got some online stats to obsess over.'[5] Sammy Barker of Nintendo Life praised the game for its polished gameplay and being well-thought and brilliant. Though he criticized the presentation, he wrote, 'Poor presentation should not be an issue in this generation of gaming, particularly with the other consoles doing it so well, but, thankfully for us (as Wii owners), this game is a living, breathing example of gameplay over graphics.' He gave the game 9/10 stars.[6] Oli Welsh of Eurogamer gave the game a score of 8/10. He praised the presentation of the game, the use of the Wii Wheel, and the smooth gameplay while criticizing the Battle Mode and the single player exclusive Grand Prix mode (though this was revised after being informed by Nintendo that four sequences of races with friends is still possible). He wrote, 'Ultimately, the sheer sensory pleasure of playing Mario Kart Wii - from the charming animations, to the bopping tunes, to the sugar-rush boosting, to the exquisite steering - far overcomes the few concerns we have about it. It still has to be docked a mark for the awkward structure and compromised battle modes - but it's still unreservedly recommended to anyone for whom Mario Kart is a gaming cornerstone. And really, that should be everyone.'[7]

Ryan Davis of Giant Bomb criticized the game for being safe. He wrote, 'Mario Kart Wii is a good game stunted by its audience's apparently insatiable appetite for the exact same thing, over and over again. The addition of online play and motion controls are good, but they're also the most predictable choices possible. Personally, I'm completely tired of getting exactly what I expect.' He gave the game a 3 out of 5 stars.[8] Edge gave the game 6/10, criticizing the game's compromising local, splitscreen multiplayer for online play. They ended with 'Undercutting local multiplayer to benefit the online movement is a grievous error. Of all the multiplayer franchises, we struggle to think of a title in which four friends sat side by side seemed more natural. Having sacrificed racing integrity in Double Dash to side with social silliness, Nintendo has turned 180 degrees into an awkward halfway house. It’s a residence from where it has attempted to regain time-trial credentials with the loosest racing yet, and sees the company finally find its online feet by betraying one of its great pastimes. Perhaps first place in Mario Kart Wii isn’t the least enjoyable location in gaming after all.'[9]

Awards

Mario Kart Wii won the 'Favorite Video Game' award at the Nickelodeon 2010 Kids' Choice Awards, beating out The Legend of Zelda: Spirit Tracks, Wii Fit, and Wii Sports Resort. The game won the Best Online Multiplayer Game from IGN in 2008.[10] In the Guinness World Records 2010 Gamer's Edition, Mario Kart Wii won the 'Best-selling racing game' accolade.[11]

Sales

In the week of May 4, 2008 in Japan, Mario Kart Wii became the best-selling game for the Wii, having sold over a million copies in Japan, less than a month after its release.[12] In the UK, Mario Kart Wii was the 8th biggest selling video game in British history and the single best-selling Nintendo game in history.[13] In the United States, at the month's release, Mario Kart Wii was the second best-seller at 1.12 million copies, being beaten out by the Xbox 360 version of Grand Theft Auto IV, but outselling the PS3 version of Grand Theft Auto IV.[14]Mario Kart Wii currently is the second best-selling game on the Wii, beaten out by Wii Sports, and in turn the best-selling Mario game on the system; the game has sold a total of 37.20 million units as of March 29, 2019, making it the best-selling racing video game of all time and the best-selling Mario Kart game.[1]

Pre-release and unused content=

The game had a few instances of cut content that were later revealed through datamining. The largest was the existence of a Mission Mode similar to Mario Kart DS. While it is unclear how deep the mode would be since there are no files associated with it, it is suggested that some of the online events were likely restructured from this Mission Mode. Additionally, there are character portraits for Petey Piranha, Koopa Paratroopa, and Hammer Bro. as well as a third Mii Outfit suggesting that these were planned at one point for the game though the first two could be remnants from Double Dash!. Additionally, the Chain Chomp seems to have been planned to appear as an item at one point during the game's development. It was likely replaced by the Bullet Bill which basically serves the same function.

Trivia

  • This is the second most popular Wii game, which means this is the most popular Mario-related video game to be released for the Wii.
  • This is the first Mario Kart game to support 16:9 widescreen.
  • The Pin Sound in the Rhythm Boxing track from Wii Fit is played at the end for this game's Staff Roll B Music Track.
  • The menu music is similar to that of Mario Kart DS.
  • Mission Mode was supposed to return from Mario Kart DS as the menu is still found in the files. It is thought that it was scrapped quite late in development.
  • The save data description is 'Race for first!'
  • For the marketing of Mario Kart Wii in the United States only, Nintendo of America did a series of three commercials starring Cowboy Jed, primarily to promote their slogan for this game: 'Get Behind The Wheel!'. The slogan focuses on the Wii Wheel, Nintendo's targeted gameplay control, as stated earlier in this article.
  • This is the only game in the Mario Kart series where data cannot be transferred between consoles.
  • This game uses a font which was created by Fontworks Japan, Inc.

Mario Kart Wii Iso For Dolphin Download

References

  1. 1.01.1IR Information : Sales Data - Top Selling Software Sales Unites - Wii Software (as of March 31, 2013)
  2. IGN: Update: Mario Kart Wii Text Chat Details
  3. GameRankings score for Mario Kart Wii. Retrieved December 11, 2013.
  4. Metacritic score for Mario Kart Wii.Metacritic. Retrieved December 11, 2013.
  5. Bozon (Apr 20, 2008) Mario Kart Wii Review.IGN. Retrieved December 11, 2013.
  6. Barker, Sammy (April 14, 2008) Review: Mario Kart Wii.Nintendo Life. Retrieved December 11, 2013.
  7. Welsh, Oli. (March 20, 2008) Mario Kart Wii Review.Eurogamer. Retrieved December 11, 2013.
  8. Davis, Ryan (May 7, 2008) Mario Kart Wii review.Giant Bomb. Retrieved December 11, 2013.
  9. Mario Kart Wii review.Edge. Retrieved December 11, 2013.
  10. IGN Wii: Best Online Multiplayer Game.IGN. Retrieved March 7, 2018.
  11. Funk, John (May 21, 2010) Mario's Ten Best Guinness World Records.The Escapist. Retrieved March 7, 2018.
  12. McWhertor, Michael. (March 8, 2008). Ain't No Stopping Mario Kart Wii In Japan.Kotaku. Retrieved March 5, 2018.
  13. Sales Charts British Sales Charts.Kotaku. Retrieved March 5, 2018.
  14. Sinclair, Brendan. (June 5, 2008) NPD: US April game revs spike on GTAIV.GameSpot. Retrieved March 5, 2018.

External links

Mario Kart Wii Iso File For Dolphin

Mario Kart games
ConsolesSuper Mario Kart (1992, SNES) • Mario Kart 64 (1996, N64) • Mario Kart: Double Dash!! (2003, Nintendo GameCube • Mario Kart Wii (2008, Wii) • Mario Kart 8 (2014, Wii U) • Mario Kart 8 Deluxe (2017, Switch)
HandheldsMario Kart: Super Circuit (2001, GameCube) • Mario Kart DS (2005, DS) • Mario Kart 7 (2011, 3DS) • Mario Kart Tour (2019, iOS/Android)
ArcadeMario Kart Arcade GP (2005, Arcade) • Mario Kart Arcade GP 2 (2007, Arcade) • Mario Kart Arcade GP DX (2013, Arcade) • Mario Kart Arcade GP VR (2017, Arcade)